There's also a [https://sourceforge.net/p/flightgear/flightgear/ci/topics/panel-hacking/~/tree/ branch] (which is a few of years old) contains WIP on implementing 2D panels as canvas. It uses the same loading / updating logic in C++ (for 100% compatibility), but rather than building custom rendering, it builds up a Canvas element hierarchy in C++.<ref>https://sourceforge.net/p/flightgear/mailman/message/36980724/</ref><ref>https://sourceforge.net/p/flightgear/mailman/message/37042351/</ref> | There's also a [https://sourceforge.net/p/flightgear/flightgear/ci/topics/panel-hacking/~/tree/ branch] (which is a few of years old) contains WIP on implementing 2D panels as canvas. It uses the same loading / updating logic in C++ (for 100% compatibility), but rather than building custom rendering, it builds up a Canvas element hierarchy in C++.<ref>https://sourceforge.net/p/flightgear/mailman/message/36980724/</ref><ref>https://sourceforge.net/p/flightgear/mailman/message/37042351/</ref> |