20,741
edits
m (→The road ahead) |
|||
Line 65: | Line 65: | ||
* [[CompositeViewer_Support|Composite Viewer]] - This allows Flightgear to have multiple top-level windows showing independent views of the scenery, and will also allow implementation of things like cockpit rear-view mirrors and cockpit displays of external views (tail cams, gear view etc). [[:File:Fg-cv-textures2.jpeg|Screenshot]] | * [[CompositeViewer_Support|Composite Viewer]] - This allows Flightgear to have multiple top-level windows showing independent views of the scenery, and will also allow implementation of things like cockpit rear-view mirrors and cockpit displays of external views (tail cams, gear view etc). [[:File:Fg-cv-textures2.jpeg|Screenshot]] | ||
Some other big infrastructure changes being worked on, but not on next: replacement of the in-sim UI, infrastructure for regular world builds, runtime airport generation, move to a higher version of [[OpenGL#Status|OpenGL]] (4.x is planned), OSM2City world build and [[OSM2City]] tech improvements etc. | Some other big infrastructure changes being worked on, but not on next: replacement of the in-sim UI using Qt, infrastructure for regular world builds, runtime airport generation, move to a higher version of [[OpenGL#Status|OpenGL]] (4.x is planned), OSM2City world build and [[OSM2City]] tech improvements etc. | ||
If you are wondering when Flightgear will move to Vulkan using the newly released [[Vulkan Scene Graph]] (VSG) which is the successor to OSG that FG currently uses, VSG will be looked at after the current set of infrastructure and OpenGL 4.x according to plans mentioned by devs - as Vulkan Scene Graph hopefully should be mature and stable by then. | If you are wondering when Flightgear will move to Vulkan using the newly released [[Vulkan Scene Graph]] (VSG) which is the successor to OSG that FG currently uses, VSG will be looked at after the current set of infrastructure and OpenGL 4.x according to plans mentioned by devs - as Vulkan Scene Graph hopefully should be mature and stable by then. |