FlightGear Newsletter November 2020: Difference between revisions

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* [[CompositeViewer_Support|Composite Viewer]] - This allows Flightgear to have multiple top-level windows showing independent views of the scenery, and will also allow implementation of things like cockpit rear-view mirrors and cockpit displays of external views (tail cams, gear view etc). [[:File:Fg-cv-textures2.jpeg|Screenshot]]
* [[CompositeViewer_Support|Composite Viewer]] - This allows Flightgear to have multiple top-level windows showing independent views of the scenery, and will also allow implementation of things like cockpit rear-view mirrors and cockpit displays of external views (tail cams, gear view etc). [[:File:Fg-cv-textures2.jpeg|Screenshot]]


Some other big infrastructure changes being worked on, but not on next: replacement of the in-sim UI, infrastructure for regular world builds, runtime airport generation, move to a higher version of [[OpenGL#Status|OpenGL]] (4.x is planned), OSM2City world build and [[OSM2City]] tech improvements etc.
Some other big infrastructure changes being worked on, but not on next: replacement of the in-sim UI using Qt, infrastructure for regular world builds, runtime airport generation, move to a higher version of [[OpenGL#Status|OpenGL]] (4.x is planned), OSM2City world build and [[OSM2City]] tech improvements etc.


If you are wondering when Flightgear will move to Vulkan using the newly released [[Vulkan Scene Graph]] (VSG) which is the successor to OSG that FG currently uses, VSG will be looked at after the current set of infrastructure and OpenGL 4.x according to plans mentioned by devs - as Vulkan Scene Graph hopefully should be mature and stable by then.
If you are wondering when Flightgear will move to Vulkan using the newly released [[Vulkan Scene Graph]] (VSG) which is the successor to OSG that FG currently uses, VSG will be looked at after the current set of infrastructure and OpenGL 4.x according to plans mentioned by devs - as Vulkan Scene Graph hopefully should be mature and stable by then.

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