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| [[PUI]] || $FG_SRC/GUI || trivial to disable, can be replaced via [[Phi]]. Is in the process of being replaced by an optional [[QtQuick use in FlightGear|QtQuick runtime]] || {{Progressbar|70}} | | [[PUI]] || $FG_SRC/GUI || trivial to disable, can be replaced via [[Phi]]. Is in the process of being replaced by an optional [[QtQuick use in FlightGear|QtQuick runtime]] || {{Progressbar|70}} | ||
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| [[Post_FlightGear_2020.2_LTS_changes#2D_Panels|2D Panels]] || $FG_SRC/Cockpit || | | [[Post_FlightGear_2020.2_LTS_changes#2D_Panels|2D Panels]] || $FG_SRC/Cockpit || see {{Merge-request|project=flightgear|id=217|text=Populate /canvas property tree for the 2D panel}} | ||
There's also a [https://sourceforge.net/p/flightgear/flightgear/ci/topics/panel-hacking/~/tree/ branch] (which is a few of years old) contains WIP on implementing 2D panels as canvas. It uses the same loading / updating logic in C++ (for 100% compatibility), but rather than building custom rendering, it builds up a Canvas element hierarchy in C++.<ref>https://sourceforge.net/p/flightgear/mailman/message/36980724/</ref><ref>https://sourceforge.net/p/flightgear/mailman/message/37042351/</ref> | There's also a [https://sourceforge.net/p/flightgear/flightgear/ci/topics/panel-hacking/~/tree/ branch] (which is a few of years old) contains WIP on implementing 2D panels as canvas. It uses the same loading / updating logic in C++ (for 100% compatibility), but rather than building custom rendering, it builds up a Canvas element hierarchy in C++.<ref>https://sourceforge.net/p/flightgear/mailman/message/36980724/</ref><ref>https://sourceforge.net/p/flightgear/mailman/message/37042351/</ref> |