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There's also a [https://sourceforge.net/p/flightgear/flightgear/ci/topics/panel-hacking/~/tree/ branch] (which is a few of years old) contains WIP on implementing 2D panels as canvas. It uses the same loading / updating logic in C++ (for 100% compatibility), but rather than building custom rendering, it builds up a Canvas element hierarchy in C++.<ref>https://sourceforge.net/p/flightgear/mailman/message/36980724/</ref><ref>https://sourceforge.net/p/flightgear/mailman/message/37042351/</ref>
 
There's also a [https://sourceforge.net/p/flightgear/flightgear/ci/topics/panel-hacking/~/tree/ branch] (which is a few of years old) contains WIP on implementing 2D panels as canvas. It uses the same loading / updating logic in C++ (for 100% compatibility), but rather than building custom rendering, it builds up a Canvas element hierarchy in C++.<ref>https://sourceforge.net/p/flightgear/mailman/message/36980724/</ref><ref>https://sourceforge.net/p/flightgear/mailman/message/37042351/</ref>
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| [[Canvas Path]] (Shiva) || $SG_SRC/canvas || needs some thinking, probably native OpenVG on RPi <ref>https://github.com/ajstarks/openvg</ref> <ref>http://mindchunk.blogspot.com/2012/09/openvg-on-raspberry-pi.html</ref> or an OpenGL based implementation like nanovg <ref>https://www.raspberrypi.org/forums/viewtopic.php?t=247586#p1516785</ref> || {{Pending}}
 
| [[Canvas Path]] (Shiva) || $SG_SRC/canvas || needs some thinking, probably native OpenVG on RPi <ref>https://github.com/ajstarks/openvg</ref> <ref>http://mindchunk.blogspot.com/2012/09/openvg-on-raspberry-pi.html</ref> or an OpenGL based implementation like nanovg <ref>https://www.raspberrypi.org/forums/viewtopic.php?t=247586#p1516785</ref> || {{Pending}}

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