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::: --[[User:Icecode|Icecode]] ([[User talk:Icecode|talk]]) 11:55, 16 November 2020 (EST)
 
::: --[[User:Icecode|Icecode]] ([[User talk:Icecode|talk]]) 11:55, 16 November 2020 (EST)
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:::: so that means, draw masks (node masks) per compositor and LOD ranges need to be mapped to the view element then (see below), right ? And a dedicated prerender camera outside the scene graph for just MFDs ? --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 12:09, 16 November 2020 (EST)
 
== aircraft-less prototyping ==
 
== aircraft-less prototyping ==
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{{Appendix}}
      
== interface properties ==
 
== interface properties ==
    
sooner or later, each view element would require a handle to the relevant properties to set up/manipulate the associated compositor (node masks, effects, LOD) and the view manager used by that view. --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 12:07, 16 November 2020 (EST)
 
sooner or later, each view element would require a handle to the relevant properties to set up/manipulate the associated compositor (node masks, effects, LOD) and the view manager used by that view. --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 12:07, 16 November 2020 (EST)
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{{Appendix}}

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