OSGText Issues: Difference between revisions

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The practical next step which might be feasible, and which we’re waiting for, is for someone to prototype some solutions: for example rendering all <text> to a single internal FBO/texture-atlas and then building textured-quads to hold pieces of that texture in the same place as the old osgText nodes; the quads can then get an Effect applied. There’s variations on that approach, some exploration and R&D is needed for sure. <ref>https://sourceforge.net/p/flightgear/mailman/message/37149210/</ref>
The practical next step which might be feasible, and which we’re waiting for, is for someone to prototype some solutions: for example rendering all <text> to a single internal FBO/texture-atlas and then building textured-quads to hold pieces of that texture in the same place as the old osgText nodes; the quads can then get an Effect applied. There’s variations on that approach, some exploration and R&D is needed for sure. <ref>https://sourceforge.net/p/flightgear/mailman/message/37149210/</ref>
In mid-2020, Gaétan Allaert reported that he was still working on the replacement of the 2D panel by canvas.<ref>https://sourceforge.net/p/flightgear/mailman/message/37042351/</ref>


== References ==
== References ==

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