Compositor: Difference between revisions

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620 bytes removed ,  21 August 2020
Replace known issues section with a link to the SF tickets
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(Replace known issues section with a link to the SF tickets)
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* Launcher and UI:
* Launcher and UI:
** [[Integrated Qt5 Launcher]]
** [[Integrated Qt5 Launcher]]
** [[About dialog]]
** Rendering dialog
** Rendering dialog


== Known Issues ==
== Known Issues ==
 
See [https://sourceforge.net/p/flightgear/codetickets/search/?q=%21status%3AInvalid+%26%26+%21status%3ADuplicate+%26%26+%21status%3AFixed+%26%26+%21status%3ADone++%26%26+labels%3ACompositor open SourceForge tickets with the Compositor label].
* Setting a buffer scale factor different from 1.0 and rendering to it might not scale the splash screen correctly.
* Spotlights sometimes disappear at certain view angles.
* CRT effect as a default Effect. Look into reflect.eff
* osgText doesn't work. See the 777 displays as well as some EC135 instruments. osgText doesn't use Effects so they are being rendered with incorrect depth.<ref>https://sourceforge.net/p/flightgear/mailman/message/37042457/</ref>
* Random buildings don't use correct depth.
* If I activate two or more spot/point lights, only the first declared becomes visible even if the geometry shows two or more lights.
* The objects with UV-Map are not illuminated by spot/point light.
* The lighting is not spot or point does not control the "diffuse" parameter of the illuminated surface, this makes everything very flat.


== References ==
== References ==
343

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