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| * Launcher and UI: | | * Launcher and UI: |
| ** [[Integrated Qt5 Launcher]] | | ** [[Integrated Qt5 Launcher]] |
| ** [[About dialog]]
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| ** Rendering dialog | | ** Rendering dialog |
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| == Known Issues == | | == Known Issues == |
| | | See [https://sourceforge.net/p/flightgear/codetickets/search/?q=%21status%3AInvalid+%26%26+%21status%3ADuplicate+%26%26+%21status%3AFixed+%26%26+%21status%3ADone++%26%26+labels%3ACompositor open SourceForge tickets with the Compositor label]. |
| * Setting a buffer scale factor different from 1.0 and rendering to it might not scale the splash screen correctly.
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| * Spotlights sometimes disappear at certain view angles.
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| * CRT effect as a default Effect. Look into reflect.eff
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| * osgText doesn't work. See the 777 displays as well as some EC135 instruments. osgText doesn't use Effects so they are being rendered with incorrect depth.<ref>https://sourceforge.net/p/flightgear/mailman/message/37042457/</ref>
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| * Random buildings don't use correct depth.
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| * If I activate two or more spot/point lights, only the first declared becomes visible even if the geometry shows two or more lights.
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| * The objects with UV-Map are not illuminated by spot/point light.
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| * The lighting is not spot or point does not control the "diffuse" parameter of the illuminated surface, this makes everything very flat.
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| == References == | | == References == |