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m (→Canvas Architecture: https://forum.flightgear.org/viewtopic.php?f=47&t=33045&p=320105&hilit=#p320105) |
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In addition, there are higher level helpers implemented in scripting space, e.g. a "window" class implemented on top of the image element. Or support for SVG graphics, implemented on top of the OpenVG based path handling support. Also, there is a special group type to handle specifically geographic projections, for mapping/charting purposes. | In addition, there are higher level helpers implemented in scripting space, e.g. a "window" class implemented on top of the image element. Or support for SVG graphics, implemented on top of the OpenVG based path handling support. Also, there is a special group type to handle specifically geographic projections, for mapping/charting purposes. | ||
each Canvas has a handful of well-defined property names (and types) that it is watching to handle "events" - think stuff like changing the size/view port etc. And then there is a single top-level root group, which serves as the top-level element to keep other Canvas elements. | |||
A Canvas element is nothing more than a rendering primitive that the Canvas system can handle - e.g. stuff like a raster image can be added to a Canvas group, a text string/font, and 2D drawing primitives in the form of OpenVG instrutions mapped to ShivaVG. And that's basically about it (with a few exceptions that handle use-case specific stuff like 2D mapping/charts). | A Canvas element is nothing more than a rendering primitive that the Canvas system can handle - e.g. stuff like a raster image can be added to a Canvas group, a text string/font, and 2D drawing primitives in the form of OpenVG instrutions mapped to ShivaVG. And that's basically about it (with a few exceptions that handle use-case specific stuff like 2D mapping/charts). |