Aircraft testing checklist: Difference between revisions

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* check brakes response and parking brake
* check brakes response and parking brake


* check avionics power: do displays turn on/off, does audio turn on/off based on the power/volume switches.
* tune COM1 and ensure ATIS is audible  
* tune COM1 and ensure ATIS is audible  
** check volume adjustment if there's a control for it
** check volume adjustment if there's a control for it


* check altimeter setting
* check altimeter setting (can you set it, can you select inHG vs HPA if the acft supports it)


* tune NAV1 and check behavior  
* tune NAV1 and check behavior, including from/to flag
   (might need to be done in air)
   (might need to be done in air for reception)


* check ground steering (especially if ground tiller mode is supported)
* check ground steering (especially if ground tiller mode is supported)
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* fly a circuit
* fly a circuit
* check takeoff power handling (P-factor on takeoff roll, the sensitivity of rudder inputs, etc)
* check takeoff power handling (P-factor on takeoff roll, the sensitivity of rudder inputs, etc).
 
* Check the rotation speed is plausible, if you can find some data on it.
* check flaps/gear work as expected
* check flaps/gear work as expected
* check radar altimeter if fitted (the HUD is good to cross-check this)
* check radar altimeter if fitted (the HUD is good to cross-check this)


* check stall performance in clean config (is it vaguely plausible?)
* check stall performance in clean config (is it vaguely plausible, especially)
* check level flight over-speed performance (time to hit the barber pole)
* check level flight over-speed performance (time to hit the barber pole at full power).


* fly an approach
* fly a visual approach
* check stall performance in approach config (is it vaguely plausible?..)
* check stall performance in approach config (is it vaguely plausible?..)
* check ILS reception / deviation
* check ILS reception / deviation
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* animations work as expected (when implemented) : especially basic ones (control surfaces move is most important).  
* animations work as expected (when implemented) : especially basic ones (control surfaces move is most important).  
* check all the views work, especially custom views, do they track okay using the joystick had and/or mouse look?
* check all the views work, especially custom views, do they track okay using the joystick had and/or mouse look?
* default livery, is it something or 'unpainted grey'?


= Non-standard stuff =
= Non-standard stuff =
This is nice-to-haves, not mandatory


* Check appearance under a compositor build
* Check appearance under a compositor build
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= Autopilot checks =
= Autopilot checks =


* If the aircraft has an autopilot implemented in the cockpit, check controls work for basic modes (ROLL, PITCH).  If the aircraft does not have an autopilot implemented, there is /no/ requirement for the generic autopilot menu item to work successfully.
* If the aircraft has an autopilot implemented in the cockpit, check controls work for basic modes (ROLL, PITCH).  If the aircraft does not have an autopilot implemented, there is /no/ requirement for the generic autopilot dialog to work successfully, but would be nice to note if it does or doesn't.
* Intercept a VOR / leg : check the turning to intercept, and overshoot / roll out when reading the correct position
* Intercept a VOR / leg : check the turning to intercept, and overshoot / roll out when reading the correct position
* check the  AP is stable at 2x time acceleration, and see if it is at 4x or 8x (lots aren't....)
* check the  AP is stable at 2x time acceleration, and see if it is at 4x or 8x (lots aren't....)
* Setup a basic route in the route-manager, and check interaction with the AP if supported: especially following waypoints and sequencing above them. This is more important for glass cockpits.
* Setup a basic route in the route-manager, and check interaction with the AP if supported: especially following waypoints and sequencing above them. This is more important for glass cockpits.
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