Aircraft testing checklist: Difference between revisions

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For aircraft in FGaddon which have been claimed for testing, see the [[aircraft_tester_list|tester list]]
For aircraft in FGaddon which have been claimed for testing, see the [[aircraft_tester_list|tester list]]
= Metadata =
* does the aircraft have a clear name (not so long it overflows)
* is the description appropriate? Long enough to be relevant but not an essay..
* does it have new-style previews / splash screen in the launcher?
= Basic experience =


* start on a runway, and start the engine manually
* start on a runway, and start the engine manually
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* start in-air: eg use the 'on approach' feature of the launcher
* start in-air: eg use the 'on approach' feature of the launcher
   (note different aircraft may not work for an in-air start)
   (note different aircraft may not work for an in-air start)
* if the aircraft has terrain variants (eg, skis, floats) and you have time, check they work as expected (eg seaport takeoff and landing for floats).


* check throttle (and pitch and mixture) work as expected (Eg, does the engine cut out at full lean? Does it redline at full throttle on the ground?)
* check throttle (and pitch and mixture) work as expected (Eg, does the engine cut out at full lean? Does it redline at full throttle on the ground?)
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