FlightGear and OpenGL Core Profile: Difference between revisions

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Some FG users are very interested in seeing how FlightGear runs on lower end/embedded hardware (think RPi-style) using {{Wikipedia|OpenGL ES}}.
Some FG users are very interested in seeing how FlightGear runs on lower end/embedded hardware (think RPi-style) using {{Wikipedia|OpenGL ES}}.


The bigger issue here is we need to ditch PUI (which is in progress) and some OpenGL 1.0 code (HUD, 2D panels especially - can be #ifdef for now) so we can enable Core profile on Mac - since Mac 4.x support (we only hit about 4.3 alas, but with some extensions to get in sight of 4.5) is Core profile only, no Compatability mode.
The bigger issue here is we need to ditch [[PUI]] (which is in progress) and some OpenGL 1.0 code (HUD, 2D panels especially - can be #ifdef for now) so we can enable Core profile on Mac - since Mac 4.x support (we only hit about 4.3 alas, but with some extensions to get in sight of 4.5) is Core profile only, no Compatability mode.


I *believe* the new open-source Intel-Mesa drivers on Linux (which are supposed to decent quality, and even fast) might be in the same situation.<ref>https://sourceforge.net/p/flightgear/mailman/message/36341578/</ref>
I *believe* the new open-source Intel-Mesa drivers on Linux (which are supposed to decent quality, and even fast) might be in the same situation.<ref>https://sourceforge.net/p/flightgear/mailman/message/36341578/</ref>

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