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* [[Compositor]] to use. | * [[Compositor]] to use. | ||
* [[View manager|View]] to use. This could be one of the "main" ones (i.e. the ones on the main property tree), or a locally-defined one that is only known to this Canvas Element (think FLIR). | * [[View manager|View]] to use. This could be one of the "main" ones (i.e. the ones on the main property tree), or a locally-defined one that is only known to this Canvas Element (think FLIR). | ||
* Scene graph to use. By default the main scene graph would be used, but an arbitrary XML file can be loaded to [[Howto:Extending Canvas to support rendering 3D models|render a custom model]] (for which we have working code, too) | * Scene graph to use. By default the main scene graph would be used, but an arbitrary XML file can be loaded to [[Howto:Extending Canvas to support rendering 3D models|render a custom model]]. A typical use-case would be instruments that need to [[Shuttle ADI ball|manipulate a 3D object]] (for which we have working code, too) | ||
* Several optimization/miscellaneous parameters like framerate cap, etc. | * Several optimization/miscellaneous parameters like framerate cap, etc. | ||