FlightGear and OpenGL Core Profile: Difference between revisions

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== Example: disabling PUI ==
== Example: disabling PUI ==
{{Main article|Developing using CMake}}
{{Main article|Developing using CMake}}
We should add separate build options to explicitly disable certain features individually, e.g.:
* <code>-DDISABLE_PUI</code>
* <code>-DDISABLE_2DPANELS</code>
Successfully disabling a feature means primarily:
* adding a corresponding new build option to the top-level CMakeLists.txt (e.g. DISABLE_PUI)
* opening fg_init.cxx and navigating to the lines where the feature/subsystem is initialized
* wrapping the corresponding code in between <code>#ifdef...#endif</code> blocks
* locating any remaining references to the subsystem in question and repeating the last step there


Knowing that [[PUI]] contains legacy OpenGL code and knowing it's scheduled to be removed anyway because it isn't compatible with modern OpenGL, we will disable it completely without  
Knowing that [[PUI]] contains legacy OpenGL code and knowing it's scheduled to be removed anyway because it isn't compatible with modern OpenGL, we will disable it completely without  
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This will ensure that fgcommands that are PUI related won't be available in a non-PUI build.
This will ensure that fgcommands that are PUI related won't be available in a non-PUI build.
We should add separate build options to explicitly disable these features individually, e.g.:
* <code>-DDISABLE_PUI</code>
* <code>-DDISABLE_2DPANELS</code>
Successfully disabling a feature means primarily:
* adding a corresponding new build option to the top-level CMakeLists.txt (e.g. DISABLE_PUI)
* opening fg_init.cxx and navigating to the lines where the feature/subsystem is initialized
* wrapping the corresponding code in between <code>#ifdef...#endif</code> blocks
* locating any remaining references to the subsystem in question and repeating the last step there


== Affected Features / Sources ==
== Affected Features / Sources ==

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