Modelling guidelines: Difference between revisions

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+related: Developer mailing list thread about scenery model complexity vs. rendering performance
m (Copy editing)
(+related: Developer mailing list thread about scenery model complexity vs. rendering performance)
 
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* All model XML files are loaded such that their property root is correctly adjusted already, and thus <code>sim/model</code> will be either <code>/sim/model</code> or <code>ai/models/carrier[0]/sim/model</code>, or <code>ai/models/multiplay[0]/sim/model</code>.
* All model XML files are loaded such that their property root is correctly adjusted already, and thus <code>sim/model</code> will be either <code>/sim/model</code> or <code>ai/models/carrier[0]/sim/model</code>, or <code>ai/models/multiplay[0]/sim/model</code>.
* Any Nasal code (loaded from the model XML file) needs to use the property root that is passed into the model XML file in cmdarg (you can see this in the model XML file for the F-14 {{github source|user=Zaretto|repo=fg-aircraft|branch=develop|path=aircraft/f-14b/Models/f-14b.xml|line=25}}
* Any Nasal code (loaded from the model XML file) needs to use the property root that is passed into the model XML file in cmdarg (you can see this in the model XML file for the F-14 {{github source|user=Zaretto|repo=fg-aircraft|branch=develop|path=aircraft/f-14b/Models/f-14b.xml|line=25}}
== Related content ==
=== Developer mailing list threads ===
* [https://sourceforge.net/p/flightgear/mailman/message/36699863/ <nowiki>[Flightgear-devel] Scenery Modelling</nowiki>] (June 2019) - About scenery model complexity vs. rendering performance.


[[Category:Modeling]]
[[Category:Modeling]]

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