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Which gauge to read depends on which switches have been selected, and the position of the AIR/GROUND switch (on the weapons panel). | Which gauge to read depends on which switches have been selected, and the position of the AIR/GROUND switch (on the weapons panel). | ||
== Radar == | |||
Before switching the radar on, it must be in <code>SBY</code> to warm up for 2-3 min (middle position of left most switch on radar panel on right cockpit wall). The radar can overheat: ~20 min when on and ~2 hr in SBY. | |||
The radar shows contacts in B-scan format: | |||
* <code>T</code> means contact is below you | |||
* <code>+</code> means contact is roughly co-altitude with you | |||
* upside down <code>T</code> means contact is above you | |||
Locking a target: | |||
* Manoeuvre so the target is within the vertical bars on the radar display | |||
* Move the lock bars over the target | |||
* Hit lock | |||
Once a target is locked, the display changes to azimuth elevation: Range is indicated by the triangles on the two scales coming out of the centre to the left and right. | |||
IFF: | |||
* Click the button labelled <code>IFF</code> to toggle the interrogator (button situated on the radar panel above the radar). | |||
At the moment the implementation is not very realistic, as the radar will display the callsign of all contacts. | |||
== Weapons Information == | == Weapons Information == |
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