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{{FGCquote | {{FGCquote | ||
|There are a few users wanting to run FlightGear on mobile devices or gaming consoles - others want to use it for UAV stuff, and even others want to run it in "headless" mode, without displaying any graphics at all (certainly not Rembrandt/ALS or other effect/shader stuff) - all of those are valid use-cases, as is running FlightGear on an outdated OS, including even on 10-year old hardware with a nvidia 7600 GPU - ideally, FlightGear should "just work", using what's available - analogous to installing a modern Linux 3.0 distro on a 586 PC with 133 mhz and 32 mb of RAM - give it a try, it actually works reasonably well | |There are a few users wanting to run FlightGear on mobile devices or gaming consoles - others want to use it for UAV stuff, and even others want to run it in "headless" mode, without displaying any graphics at all (certainly not Rembrandt/ALS or other effect/shader stuff) - all of those are valid use-cases, as is running FlightGear on an outdated OS, including even on 10-year old hardware with a nvidia 7600 GPU - ideally, FlightGear should "just work", using what's available - analogous to installing a modern Linux 3.0 distro on a 586 PC with 133 mhz and 32 mb of RAM - give it a try, it actually works reasonably well | ||
|{{cite web |url= | |{{cite web |url={{forum url|p=237545}} | ||
|title=<nowiki>Re: Cloning fgdata with GIT submodules</nowiki> | |title=<nowiki>Re: Cloning fgdata with GIT submodules</nowiki> | ||
|author=<nowiki>Hooray</nowiki> | |author=<nowiki>Hooray</nowiki> | ||
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=== Scenery === | === Scenery === | ||
To learn more about creating a customized and downstripped materials.xml file, see | To learn more about creating a customized and downstripped materials.xml file, see {{forum link|p=165319}}. | ||
It might even be an option to come up with a custom scenery build for Android devices, specifically aimed at low resource usage - i.e. just the KSFO region, and some basic aircraft, which can be easily adapted for non-PC devices, such as the ufo. | It might even be an option to come up with a custom scenery build for Android devices, specifically aimed at low resource usage - i.e. just the KSFO region, and some basic aircraft, which can be easily adapted for non-PC devices, such as the ufo. | ||
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== Related == | == Related == | ||
* | * {{forum url|t=21964}} | ||
* | * {{forum url|p=160255}} | ||
* | * {{forum url|t=17091}} | ||
* | * {{forum url|t=6337}} | ||
* | * {{forum url|t=8251}} | ||
* | * {{forum url|t=1833}} | ||
* http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg27635.html | * http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg27635.html | ||
* http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg30391.html | * http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg30391.html |