Status of AI in FlightGear: Difference between revisions

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== Scripted AI in FlightGear ==
== Scripted AI in FlightGear ==
{{FGCquote
{{FGCquote
   |Another example is the "tanker.nas" script in $FG_ROOT which implements a simple scripted AI tanker for AAR purposes: {{project infrastructure|forum|urn=search.php?keywords=tanker.nas}}<br/>
   |Another example is the "tanker.nas" script in $FG_ROOT which implements a simple scripted AI tanker for AAR purposes: {{forum link|type=search|keywords=tanker.nas}}<br/>
[http://www.mail-archive.com/search?q{{=}}tanker&amp;l{{=}}flightgear-devel%40lists.sourceforge.net http://www.mail-archive.com/search?q{{=}}ta ... eforge.net]<br/>
[http://www.mail-archive.com/search?q{{=}}tanker&amp;l{{=}}flightgear-devel%40lists.sourceforge.net http://www.mail-archive.com/search?q{{=}}ta ... eforge.net]<br/>
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And then we have the fox2.nas script which implements a fox2 AI missile using Nasal: {{project infrastructure|forum|urn=search.php?keywords=fox2.nas}}<br/>
And then we have the fox2.nas script which implements a fox2 AI missile using Nasal: {{forum link|type=search|keywords=fox2.nas}}<br/>
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The "bombable" addon is completely implemented in Nasal and created multiple virtual pilots for dogfighting purposes: [[Bombable]]<br/>
The "bombable" addon is completely implemented in Nasal and created multiple virtual pilots for dogfighting purposes: [[Bombable]]<br/>
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To find related threads, see:<br/>
To find related threads, see:<br/>
{{project infrastructure|forum|urn=search.php?keywords=fox2.nas}}<br/>
{{forum link|type=search|keywords=fox2.nas}}<br/>
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{{forum link|p=123575|title=Custom dialog, nasal console etc. to fire a missile?}}<br/>
{{forum link|p=123575|title=Custom dialog, nasal console etc. to fire a missile?}}<br/>

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