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: Controls whether mipmap generation should be done for texture. Default value is false. | : Controls whether mipmap generation should be done for texture. Default value is false. | ||
; multisample-samples (Optional) | ; multisample-samples (Optional) | ||
MSAA samples. Default value is 0. | : MSAA samples. Default value is 0. | ||
; multisample-color-samples (Optional) | ; multisample-color-samples (Optional) | ||
MSAA color samples. Default value is 0. | : MSAA color samples. Default value is 0. | ||
Passes can also receive buffers as input and use them in their shaders. This is accomplished by the <code><binding/></code> tag, which has the following parameters: | Passes can also receive buffers as input and use them in their shaders. This is accomplished by the <code><binding/></code> tag, which has the following parameters: |
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