Howto:Test your airport layout: quick and easy: Difference between revisions

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== Putting the New Airport in Place ==
== Putting the New Airport in Place ==


1- Now, in your working folder, there are two new subfolders : AirportArea and AirportObj.
# Now, in your working folder, there are two new subfolders : AirportArea and AirportObj.
 
# In AirportObj, go through the subfolders and locate your new airport file : ABCD.btg.gz. Copy it from your working folder to that scenery folder.
2- In AirportObj, go through the subfolders and locate your new airport file : ABCD.btg.gz. Copy it from your working folder to that scenery folder.
# Still in AirportObj, locate also the new scenery instructions text file. It is named with the bucket number plus the .ind extension (ex. : 1745385.ind). Rename it to the .stg extension (ex. : 1745385.stg), and copy it to the scenery folder.
 
# Now start FlightGear with the UFO and go to your airport. At the beginning you will see nothing but a void. Go up, take some altitude : you can see your airport right there, you were just UNDER it at the start. It floats alone in the middle of the air, but it's all there, you can see what it looks like.
3- Still in AirportObj, locate also the new scenery instructions text file. It is named with the bucket number plus the .ind extension (ex. : 1745385.ind). Rename it to the .stg extension (ex. : 1745385.stg), and copy it to the scenery folder.
 
4- Now start FlightGear with the UFO and go to your airport. At the beginning you will see nothing but a void. Go up, take some altitude : you can see your airport right there, you were just UNDER it at the start. It floats alone in the middle of the air, but it's all there, you can see what it looks like.  
 


== Restoring ==
== Restoring ==
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