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Example: A canopy | ==Nasal implementation== | ||
The default door implementation features simple door movement. | |||
It also supports advanced features like init with positions other than "closed", as well as transition methods for arbitary movement. | |||
See [https://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Nasal/aircraft.nas FGDATA Nasal/aircraft.nas] | |||
==Example: A canopy== | |||
Create a canopy object that uses the method in aircraft.door for animation. | Create a canopy object that uses the method in aircraft.door for animation. | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
The Nasal code runs the toggle method of object canopy created above. | The Nasal code runs the toggle method of object canopy created above. | ||
[[Category:Aircraft enhancement|Animate models]] | [[Category:Aircraft enhancement|Animate models]] | ||
[[Category:Howto|Animate models]] | [[Category:Howto|Animate models]] | ||
[[Category:Modeling|Animate models]] | [[Category:Modeling|Animate models]] |
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