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Fahim Dalvi (talk | contribs) (New page: Thanks to LucMTL in this post [http://www.flightgear.org/forums/viewtopic.php?f=5&t=3230&st=0&sk=t&sd=a&start=60#p29683 this post] we can now test our new Layout Easily! Relatively Simple...) |
Fahim Dalvi (talk | contribs) No edit summary |
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== | == Putting Aside the Current Scenery == | ||
1- Go to FlightGear/data/Scenery/Terrain, and go through to your exact scenery sub-folder where the airport is normally stored. | 1- Go to FlightGear/data/Scenery/Terrain, and go through to your exact scenery sub-folder where the airport is normally stored. | ||
2- In this folder, there is already the official " | 2- In this folder, there is already the official "ABCD.btg.gz" file existing. Rename it by adding the word BACKUP at the end of its name. That will put it aside for the moment. | ||
3- Also in that same folder, locate your exact bucket file corresponding to the place where your airport is supposed to be. For example, the bucket file for the CSK3 airport is 1745385.btg.gz. Rename it by adding the word BACKUP at the end of its name. That will completely deactivate for the moment all the surrounding scenery around your airport (Important ! Otherwise, parts of your new airport layout are likely to be hidden by the old scenery). | 3- Also in that same folder, locate your exact bucket file corresponding to the place where your airport is supposed to be. For example, the bucket file for the CSK3 airport is 1745385.btg.gz. Rename it by adding the word BACKUP at the end of its name. That will completely deactivate for the moment all the surrounding scenery around your airport (Important ! Otherwise, parts of your new airport layout are likely to be hidden by the old scenery). | ||
4- | 4- Finally, always in the scenery folder, locate the small text file with the same numbered name as the bucket file, but with the .stg extention. For example, for the CSK3 airport, the file is 1745385.stg. Rename it also by adding the word BACKUP at the end of its name. That will put aside the current scenery instructions given to FlightGear for the local area you're working on. | ||
== Putting the New Airport in Place == | |||
1- Now, in your working folder, there are two new subfolders : AirportArea and AirportObj. | |||
2- In AirportObj, go through the subfolders and locate your new airport file : ABCD.btg.gz. Copy it from your working folder to that scenery folder. | |||
3- Still in AirportObj, locate also the new scenery instructions text file. It is named with the bucket number plus the .ind extension (ex. : 1745385.ind). Rename it to the .stg extension (ex. : 1745385.stg), and copy it to the scenery folder. | |||
4- Now start FlightGear with the UFO and go to your airport. At the beginning you will see nothing but a void. Go up, take some altitude : you can see your airport right there, you were just UNDER it at the start. It floats alone in the middle of the air, but it's all there, you can see what it looks like. | |||
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When you're done working on the airport layout and you're satisfied : | When you're done working on the airport layout and you're satisfied : | ||
- Go to the scenery folder and delete the new ABCD.btg.gz. | 1- Go to the scenery folder and delete both the new ABCD.btg.gz and the new "bucket-number".stg file. | ||
- Locate the | 2- Locate the three files that were renamed "BACKUP" at the end, and rename them back to their previous names. |
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