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1,193 bytes added ,  24 September 2017
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== 2017 ==
== 2017 ==
=== Canvas VSD / Vertical MapStructure Layers ===
{{See also|Howto:Implement a Vertical Situation Display in Nasal}}
A few years ago, Omega95 created a Canvas VSD [[File:VSD-prototype-by-omega95.png|right|250px]]<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=291908#p291908
  |title  =  <nowiki> Re: Trying to experiment  </nowiki>
  |author =  <nowiki> Hooray </nowiki>
  |date  =  Aug 5th, 2016
  |added  =  Aug 5th, 2016
  |script_version = 0.40
  }}</ref>
Recently, clm76 adapted Omega95's original Canvas VSD to the CitationX<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=319234#p319234
  |title  =  <nowiki> Re: Spoken GCA </nowiki>
  |author =  <nowiki> clm76 </nowiki>
  |date  =  Sep 23rd, 2017
  |added  =  Sep 23rd, 2017
  |script_version = 0.40
  }}</ref>
[[File:Clm76-vsd-10-2017.png|thumb|clm76 adapted the Omega95's VSD to the CitationX :<ref>{{cite web  |url    =  https://forum.flightgear.org/viewtopic.php?p=319234#p319234  |title  =  <nowiki> Re: Spoken GCA </nowiki>  |author =  <nowiki> clm76 </nowiki>  |date  =  Sep 23rd, 2017  |added  =  Sep 23rd, 2017  |script_version = 0.40  }}</ref>]]
=== Canvas + Effects goes Deferred Rendering ===
=== Canvas + Effects goes Deferred Rendering ===
Icecode GL  has been experimenting with effects/shaders support for Canvas and  got something kind of dirty and primitive but it works:
Icecode GL  has been experimenting with effects/shaders support for Canvas and  got something kind of dirty and primitive but it works:

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