354
edits
(→Ideas) |
No edit summary |
||
| Line 13: | Line 13: | ||
Last updated in 09/2017 | Last updated in 09/2017 | ||
== Summary == | |||
Several aircraft developers have manifested their interest in being able to render to a texture and use it inside cockpits as mirrors, external cameras and other uses. Effects and shaders developers have also reached a point where ignoring RTT is a waste of resources and a limitating factor when creating new effects. Although this Canvas element is directed mainly towards the first need, it is a first step forward in terms of finally exposing Render To Texture capabilities to non-C++ space too. | |||
== Status == | == Status == | ||
| Line 29: | Line 33: | ||
== Gallery == | == Gallery == | ||
[[File: | {|style="margin: 0 auto;" | ||
| [[File:Icecode GL-Canvas-Camera-support.png|thumb|upright|An experimental [[Canvas]] element to render slaved scenery views to a custom Canvas texture, to be used for creating custom tail-cams/mirror textures and so on]]]] | |||
| [[File:Canvas-view-element-prototype-by-icecode gl.png|thumb|upright|[[Canvas]] gui dialog with a custom canvas element to display view manager views (based on code prototyped by F-JJTH)]] | |||
| [[File:Icecodes slave cams 09-2017.png|thumb|upright|Several Canvas dialogs with view manager views]] | |||
|} | |||
== Roadmap == | == Roadmap == | ||
edits