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* make the camera render into the texture used by the sub-class | * make the camera render into the texture used by the sub-class | ||
* this should be named viewmgr-camera or something like that to make it obvious what it is doing | * this should be named viewmgr-camera or something like that to make it obvious what it is doing | ||
* look up why the skydome isn't added, probably effects/shader stuff - see the replace/visitor in Clement's patch which is overriding some effects | |||
== Testing == | == Testing == | ||