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* add Clement's camera setup routines | * add Clement's camera setup routines | ||
* make the camera render into the texture used by the sub-class | * make the camera render into the texture used by the sub-class | ||
== Testing == | |||
Once we have a basic prototype working, the new camera element needs to be tested, specifically: | |||
* using different resolutions | |||
* displaying multiple/independent camera views | |||
* shaders and effects | |||
* ALS | |||
* Rembrandt | |||
* Reset/re-init | |||
* OSG threading modes | |||
== C++ == | == C++ == | ||