Canvas view camera element: Difference between revisions

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* add Clement's camera setup routines  
* add Clement's camera setup routines  
* make the camera render into the texture used by the sub-class
* make the camera render into the texture used by the sub-class
== Testing ==
Once we have a basic prototype working, the new camera element needs to be tested, specifically:
* using different resolutions
* displaying multiple/independent camera views
* shaders and effects
* ALS
* Rembrandt
* Reset/re-init
* OSG threading modes


== C++ ==
== C++ ==

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