Canvas FAQs: Difference between revisions

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This page is intended to keep track of some of the more commonly asked questions related to the Canvas system and if/how well it is integrated with other subsystems/features.
This page is intended to keep track of some of the more commonly asked questions related to the Canvas system and if/how well it is integrated with other subsystems/features.
== Canvas vs. Liveries ==
== Canvas vs. Liveries ==
we have even seen Canvas-based liveries:
[[Howto:Dynamic Liveries via Canvas]]
[[File:Ef2000dyn4.jpg|250px]]<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=270552#p270552
  |title  =  <nowiki> Re: Using  </nowiki>
  |author =  <nowiki> Hooray </nowiki>
  |date  =  Dec 29th, 2015
  |added  =  Dec 29th, 2015
  |script_version = 0.40
  }}</ref>
If a canvas is internally referencable as a texture, it ought to be possible to dynamically also generate normal and reflection maps, no? And this ought to be a path to solve the feature request to provide the option to change such maps along with the livery?  
If a canvas is internally referencable as a texture, it ought to be possible to dynamically also generate normal and reflection maps, no? And this ought to be a path to solve the feature request to provide the option to change such maps along with the livery?  
Also, another thought in a similar vein: How does canvas manage memory? If I declare a 20kx20k canvas and put just a few small raster images on it - do we need the full memory space of the 20k texture, or is there cleverness applied by dispatching lookup calls to the smaller texture (which likely costs extra performance, but hey...)?<ref>{{cite web
Also, another thought in a similar vein: How does canvas manage memory? If I declare a 20kx20k canvas and put just a few small raster images on it - do we need the full memory space of the 20k texture, or is there cleverness applied by dispatching lookup calls to the smaller texture (which likely costs extra performance, but hey...)?<ref>{{cite web

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