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This page is intended to keep track of some of the more commonly asked questions related to the Canvas system and if/how well it is integrated with other subsystems/features. | This page is intended to keep track of some of the more commonly asked questions related to the Canvas system and if/how well it is integrated with other subsystems/features. | ||
== Canvas vs. Liveries == | == Canvas vs. Liveries == | ||
If a canvas is internally referencable as a texture, it ought to be possible to dynamically also generate normal and reflection maps, no? And this ought to be a path to solve the feature request to provide the option to change such maps along with the livery? | |||
Also, another thought in a similar vein: How does canvas manage memory? If I declare a 20kx20k canvas and put just a few small raster images on it - do we need the full memory space of the 20k texture, or is there cleverness applied by dispatching lookup calls to the smaller texture (which likely costs extra performance, but hey...)?<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=298117#p298117 | |||
|title = <nowiki> Re: Dirty airplanes?? </nowiki> | |||
|author = <nowiki> Thorsten </nowiki> | |||
|date = Nov 5th, 2016 | |||
|added = Nov 5th, 2016 | |||
|script_version = 0.40 | |||
}}</ref> | |||
== Canvas vs. Rembrandt == | == Canvas vs. Rembrandt == | ||