20,741
edits
m (→2017) |
|||
| Line 47: | Line 47: | ||
}}</ref> | }}</ref> | ||
For starters, Stuart is hoping to to optimize the property access and become more familiar with the Canvas C++ code so that he can help bridge the cap between core and Canvas client developers. He thinks James has some thoughts on the Canvas C++, so he'll want to coordinate with him as well.<ref>{{cite web | |||
Stuart is hoping to to optimize the property access and become more familiar with the Canvas C++ code so that he can help bridge the cap between core and Canvas client developers. He thinks James has some thoughts on the Canvas C++, so he'll want to coordinate with him as well.<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=313787#p313787 | |url = https://forum.flightgear.org/viewtopic.php?p=313787#p313787 | ||
|title = <nowiki> Re: zkv1000 reborn </nowiki> | |title = <nowiki> Re: zkv1000 reborn </nowiki> | ||
| Line 55: | Line 53: | ||
|date = Jul 6th, 2017 | |date = Jul 6th, 2017 | ||
|added = Jul 6th, 2017 | |added = Jul 6th, 2017 | ||
|script_version = 0.40 | |||
}}</ref> | |||
One of the ideas raised by David is, should there maybe be a separate project to build an embeddable GPS navigator with different faces/UIs (and a default standalone front end)? As others have mentioned, a lot of the backend logic is the same, like doing a gradual transition from RNAV to Localiser on intercept to avoid a sudden jolt in the A/P, or calculating a turn past a fly-by waypoint. Again, that would be a way to join forces with other Sim dev communities. <ref>{{cite web | |||
|url = https://sourceforge.net/p/flightgear/mailman/message/35929948/ | |||
|title = <nowiki> Re: [Flightgear-devel] RFD: FlightGear and the changing state of | |||
air navigation </nowiki> | |||
|author = <nowiki> David Megginson </nowiki> | |||
|date = Jul 5th, 2017 | |||
|added = Jul 5th, 2017 | |||
|script_version = 0.40 | |script_version = 0.40 | ||
}}</ref> | }}</ref> | ||