482
edits
(Created page) |
(Added info from a/c help file) |
||
| Line 7: | Line 7: | ||
==Aircraft help== | ==Aircraft help== | ||
=== | ===KEYS=== | ||
* Key s Start engine (OR: Click propeller/center of dash) | |||
* The blip switch (b) disengages both magnetos and cuts power. | * Key b (or press brakes) Blip switch - both magnetos OFF - blip and magnetos are the primary method for controlling engine power | ||
the | * Keys { } Toggle left/right magneto switch. 4/9 and 5/9 power settings, respectively. Magneto switches visible on dash at lower left. | ||
=== | * Key B Toggle chocks (OR: click chocks/wheels with mouse) | ||
* Keys u/U/ctrl u Adjust pilot viewpoint up/down, select default pilot viewpoint | |||
* Keys m/M Adjust mixture (If manual mixture selected via menu Camel/Toggle Manual Mixture) | |||
* Key e Fire guns | |||
* Key l Change livery | |||
* Key n Nudge aircraft forward (ie, when taxiing in the grass and stuck) | |||
* Key WwAaSsDdQq and mouse In INSPECT AIRCRAFT VIEW: Move and look around (v/V to select this view; see View/View Options) | |||
* Camel Menu Repair/restore aircraft (must be on ground/stopped), hide pilot and cockpit clutter, more | |||
==STARTING OUT=== | |||
Press { and } once each - so that both L and R magneto switches are in upward position. Check that Blip Switch ('b' key, | |||
visible button on Camel's joystick handle) is disengaged. Check throttle @ 100%. Press and hold the 's' key for 0.5 seconds. | |||
It may take several tries before the engine catches. If you spawn in on the ground, chocks are in place. Shift-B to remove. | |||
===TAKE OFF=== | |||
Always take off directly INTO wind regardless of runway configuration. Zoom view full out; steer via peripheral vision. | |||
Easiest, most dependable way to take off: Full throttle, moderate back-pressure on stick to keep | |||
tail engaged w/ ground. Use rudder to steer (tail dragging on ground provides most control authority). | |||
3-point lift-off @ 40-45 KTS (45-50 mph); immediately ease stick forward to avoid excessive climb, loss of airspeed, stall. | |||
More advanced/Calm conditions: Gently lift tail @ 30-35 mph and continue rolling (or in ground effect) through 50-55 mph before lift-off. | |||
Crashing on takeoff? Check wind and weather - many real Camel pilots crashed on take-off/landing with strong crosswind or tailwind. | |||
===THROTTLE, BLIP SWITCH, AND MAGNETOS=== | |||
Real Camel pilots used a combination of throttle, magneto settings, and the blip switch to achieve desired power | |||
settings. Throttle provides a limited range of power settings. The blip switch (b) disengages both magnetos and cuts | |||
power totally. Engaging either R or L brake (via keyboard, joystick, or rudder/pedals) also engages the blip switch. | |||
Releasing the brake (or releasing the 'b' key) releases the blip switch. Engaging only one magneto ('{' or '}') | |||
reduces engine RPM to just under half (L magneto) and just over half (R magneto). | |||
This gives you 3 distinct power settings via magneto (L, R, or both) - you can fine-tune each of them with the throttle. | |||
Note that L magneto ON/R magneto OFF + Blip switch gives you very fine low-power control for, e.g., approach and landing. | |||
===NEGATIVE G - INVERTED FLIGHT=== | |||
The Camel's fuel system requires gravity to feed fuel to the engine. If you fly inverted or pull negative Gs, the | |||
engine will soon stop. Once you return to upright flight, fuel will flow and the engine will start again. | |||
===APPROACH AND LANDING=== | |||
Land directly into wind regardless of runway layout. Throttle FULL OPEN, L Magneto ON, R Magneto OFF. Control engine | |||
power via Blip Switch (b); Engine is typically mostly OFF (via Blip) on approach. Note relatively steep glide slope. Sideslip as needed | |||
to control speed. On runout, hold tail firmly down to act as brake. | |||
Unstable or ground loop on landing? Just add full power (R Magneto ON) and go around. | |||
===KEY SPEEDS=== | |||
Approach speed 55 KTS (60-65 mph) : Threshhold speed 48 KTS (55 mph) : Touchdown speed: 40 KTS (45-50 mph) | |||
Stall speed 41 KTS (48 mph) : Best Climb speed 55 KTS (60-65 mph) (all IAS) | |||
===GUNS & RELOADING=== | |||
Guns have 400 rounds each, the maximum capacity of the Camel. | |||
Fire with the 'e' key or a joystick trigger linked to /controls/armament/trigger. | |||
Reload guns: Use the Camel Menu - you must be on ground, stopped, engine off. | |||
===MISC=== | |||
TAXIING: In windy conditions, use elevator to hold tail firmly down for better steering authority. At high RPM, prop wash | |||
gives some rudder and elevator authority even at near stand-still. Use this plus the burst of power from Blip to | |||
help maneuver and taxi over bumps. Don't forget 'n' for nudge when you get stuck. | |||
STALL: Push forward firmly on the stick, gain airspeed. Vigorously oppose any spin (rudder and ailerons). It may help to blip | |||
engine off, reducing torque and gyroscopic moment. You will lose ~500 ft altitude or more. | |||
TRIM: Real Camels had no trim mechanism and were tail heavy with full fuel - nose heavy with low fuel. Beware of stall @ full fuel! | |||
Extensive help, tips, documents in the DOCS folder. | |||
==Download JSBSim Camel== | |||
The JSBSim Sopwith Camel is [https://forum.flightgear.org/viewtopic.php?f=4&t=19584 available for download on the FlightGear Forums here.] | |||
=== YASim Camel === | === YASim Camel === | ||
The JSBSim Camel share the aircraft model and many details with [[Sopwith Camel|the YASim Camel available from FGAddons]]. | The JSBSim Camel share the aircraft model and many details with [[Sopwith Camel|the YASim Camel available from FGAddons]]. | ||
edits