ALS technical notes: Difference between revisions

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== The HUD effect ==
== The HUD effect ==
The HUD effect is a variant of the glass effect designed to render the visuals of a head-up display (HUD) closer to real life. This only works if the HUD is custom-created via [[Canvas]], not via the native FG HUD mechanism as the latter by-passes the effect framework.
The effect takes the same configuration options as the glass effect (i.e. it can render frost, damage, scratches, glare,...) but in addition it runs a blur over the HUD image and alters the color distribution of the projected symbols to de-saturate the bright parts in the center. The result looks less monochromatic and more like light projected onto a surface (left: bare canvas right: HUD effect)
[[File:HUD effect.jpg|800px|Comparison between a bare canvas HUD (left) and the ALS HUD shader run over it (right)]]


== The ALS interior model effect  ==
== The ALS interior model effect  ==
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