ALS technical notes: Difference between revisions

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These are deformation modes used to animate a chute after jettison when it is no longer pulled into shape and can flutter through the air. The first one [0:1] is a general collapse into the projection plane with random deformations around, the second one [-1:1] is a gross bending mode of the projection plane itself. Before jettison, these parameters should default to 0.
These are deformation modes used to animate a chute after jettison when it is no longer pulled into shape and can flutter through the air. The first one [0:1] is a general collapse into the projection plane with random deformations around, the second one [-1:1] is a gross bending mode of the projection plane itself. Before jettison, these parameters should default to 0.
=== Jettison animation ===


A complete animated jettison sequence is quite complex and would usually require a Nasal sequence taking the chute through a deceleration trajectory (utilizing translation and rotation animations), bending ad folding oscillations and finally some unfolding as it sinks through the air. The Space Shuttle chute uses the following control loop for 10 seconds of jettison dynamics:
A complete animated jettison sequence is quite complex and would usually require a Nasal sequence taking the chute through a deceleration trajectory (utilizing translation and rotation animations), bending ad folding oscillations and finally some unfolding as it sinks through the air. The Space Shuttle chute uses the following control loop for 10 seconds of jettison dynamics:
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== ALS glass effect ==
== ALS glass effect ==
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