Howto:Processing legacy PUI dialogs using Canvas: Difference between revisions

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   |script_version = 0.40  
   |script_version = 0.40  
   }}</ref>
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that also means that the pool of experienced Nasal/Canvas contributors (i.e. those who have done some Nasal/Canvas hacking for their aircraft), and thus potential UI contributors is much larger in the FlightGear community compared to, say, people familiar with the FlightGear/SimGear code base, and Qt5 development in particular.
Like Thorsten said, the bottleneck is creating a parser that supports a sufficiently complete subset of PUI/XML as it is used in FlightGear, and coming up with the corresponding widgets provided/used by FlightGear's PUI/XML interface.
<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=289091#p289091
  |title  =  <nowiki> Re: Aircraft Center | pui2canvas parser (devel-list follow-u </nowiki>
  |author =  <nowiki> Hooray </nowiki>
  |date  =  Jun 19th, 2016
  |added  =  Jun 19th, 2016
  |script_version = 0.40
  }}</ref>


Bottom line, the Canvas UI SGSubsystem is there, it's existing C++ code, that has been integrated years ago - it's used every day - whenever you're seeing a tooltip, a Canvas GUI dialog or a CanvasWidget, it's all there and just works.
Bottom line, the Canvas UI SGSubsystem is there, it's existing C++ code, that has been integrated years ago - it's used every day - whenever you're seeing a tooltip, a Canvas GUI dialog or a CanvasWidget, it's all there and just works.

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