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|script_version = 0.40 | |script_version = 0.40 | ||
}}</ref> | }}</ref> | ||
that also means that the pool of experienced Nasal/Canvas contributors (i.e. those who have done some Nasal/Canvas hacking for their aircraft), and thus potential UI contributors is much larger in the FlightGear community compared to, say, people familiar with the FlightGear/SimGear code base, and Qt5 development in particular. | |||
Like Thorsten said, the bottleneck is creating a parser that supports a sufficiently complete subset of PUI/XML as it is used in FlightGear, and coming up with the corresponding widgets provided/used by FlightGear's PUI/XML interface. | |||
<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=289091#p289091 | |||
|title = <nowiki> Re: Aircraft Center | pui2canvas parser (devel-list follow-u </nowiki> | |||
|author = <nowiki> Hooray </nowiki> | |||
|date = Jun 19th, 2016 | |||
|added = Jun 19th, 2016 | |||
|script_version = 0.40 | |||
}}</ref> | |||
Bottom line, the Canvas UI SGSubsystem is there, it's existing C++ code, that has been integrated years ago - it's used every day - whenever you're seeing a tooltip, a Canvas GUI dialog or a CanvasWidget, it's all there and just works. | Bottom line, the Canvas UI SGSubsystem is there, it's existing C++ code, that has been integrated years ago - it's used every day - whenever you're seeing a tooltip, a Canvas GUI dialog or a CanvasWidget, it's all there and just works. | ||