Howto:Processing legacy PUI dialogs using Canvas: Difference between revisions

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   |title  =  <nowiki> Re: Aircraft Center | pui2canvas parser (devel-list follow-u </nowiki>  
   |title  =  <nowiki> Re: Aircraft Center | pui2canvas parser (devel-list follow-u </nowiki>  
   |author =  <nowiki> Thorsten </nowiki>  
   |author =  <nowiki> Thorsten </nowiki>  
  |date  =  Jun 18th, 2016
  |added  =  Jun 18th, 2016
  |script_version = 0.40
  }}</ref>
Bottom line, the Canvas UI SGSubsystem is there, it's existing C++ code, that has been integrated years ago - it's used every day - whenever you're seeing a tooltip, a Canvas GUI dialog or a CanvasWidget, it's all there and just works.
If people find it challenging to render a webkit or Qt5 widget into FlightGear, they'd be well-advised to simply come up with a custom Canvas::Element child class - which I also understand how to do, and James has previously done that, too (he implemented/prototyped Canvas::Image for handling raster images), so he understaands perfectly how to extend the Canvas system to support other "elements".
This path is unrelated to PUI or pui2canvas - it's just a way of rendering into the FligthGear window, without having to do much  homework - it'll just work, which includes event handling etc - Tom implemented that almost half a decade ago, indeed at the encouragement of James and others back then ...<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=289032#p289032
  |title  =  <nowiki> Re: Aircraft Center | pui2canvas parser (devel-list follow-u </nowiki>
  |author =  <nowiki> Hooray </nowiki>
   |date  =  Jun 18th, 2016  
   |date  =  Jun 18th, 2016  
   |added  =  Jun 18th, 2016  
   |added  =  Jun 18th, 2016  

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