Rutan Pond Racer: Difference between revisions

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Placed the review text in a "Review" section.
(Updated the category to match the name change.)
(Placed the review text in a "Review" section.)
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The '''Rutan Pond Racer''' was a racing aircraft intended to create a new category of racing aircraft for the Reno air races. It was powered by two automobile engines developing 1000 hp each, but in practice never reached full power.
The '''Rutan Pond Racer''' was a racing aircraft intended to create a new category of racing aircraft for the Reno air races. It was powered by two automobile engines developing 1000 hp each, but in practice never reached full power.


== Errors in loading ==
== Review ==
=== Errors in loading ===
The Pond racer does not load in FG 3 without editing the pond.xml? and pilot.xml files that have some non standard French characters in the comments sections. Simply delete the relevant words and the problem disappears. Line 146 column 11 is where it all starts.  
The Pond racer does not load in FG 3 without editing the pond.xml? and pilot.xml files that have some non standard French characters in the comments sections. Simply delete the relevant words and the problem disappears. Line 146 column 11 is where it all starts.  


== Flying ==
=== Flying ===
Flying this high performance aircraft was bound to be fraught with danger: starting with the usual magneto and and S key, the engines got up to speed fast, and the aircraft hurtled down the runway. Directional control was somewhat difficult to achieve, but climbing at 100mph and cruising at 300 at least was an experience. It was not difficult to fly, and handled quite well, even in high speed turns. The autopilot promptly rolled and crashed it, and pausing the sim was an opportunity to demonstrate how well one can handle an uncontrollable high speed roll.  
Flying this high performance aircraft was bound to be fraught with danger: starting with the usual magneto and and S key, the engines got up to speed fast, and the aircraft hurtled down the runway. Directional control was somewhat difficult to achieve, but climbing at 100mph and cruising at 300 at least was an experience. It was not difficult to fly, and handled quite well, even in high speed turns. The autopilot promptly rolled and crashed it, and pausing the sim was an opportunity to demonstrate how well one can handle an uncontrollable high speed roll.  


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