Howto:Creating a Canvas GUI Widget: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 12: Line 12:
   }}</ref>
   }}</ref>


For the time being, this approach has a number of major advantages, i.e. it has proven to be able to deal with existing resources, without the original legacy UI dialogs having to be touched/modified, so that the primary thing missing to parse/process these dialogs are a handful of missing Canvas widgets.  
For the time being, this approach has a number of major advantages, i.e. it has proven to be able to deal with existing UI resources (dialogs, and [[Menubar]]), without the original legacy UI dialogs (or any C++ code) having to be touched/modified, so that the primary thing missing to parse/process these dialogs are a handful of missing Canvas widgets, which can also be implemented in scripting space usually.  


Also, the '''pui2canvas''' approach can help address a number of long-standing PUI related issues, such as rendering arttfacts  on some ATI/AMD GPUs, but also PUI/Canvas inter-operability issues related to [[Canvas Event Handling]].
Also, the '''pui2canvas''' approach can help address a number of long-standing PUI related issues, such as rendering arttfacts  on some ATI/AMD GPUs, but also PUI/Canvas inter-operability issues related to [[Canvas Event Handling]].

Navigation menu