Howto:Processing legacy PUI dialogs using Canvas: Difference between revisions

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* For the same reason it would make sense to expose the SGCondition code using cppbind, so that the props.nas helpers can be circumvented using native code.
* For the same reason it would make sense to expose the SGCondition code using cppbind, so that the props.nas helpers can be circumvented using native code.
* while there are a number of PUI widgets that are not currently implemented for Canvas, those are fairly straightforward to provide. However, there also is a handful of undocumented custom PUI widgets that need to be ported-some of which are using data that is currently not accessible, e.g. the loglist widget (Nasal Console, shaders/terrasync), which means that the [[SG LOG|logstream APIs]] would need to be exposed via [[Nasal/CppBind]]
* while there are a number of PUI widgets that are not currently implemented for Canvas, those are fairly straightforward to provide. However, there also is a handful of undocumented custom PUI widgets that need to be ported-some of which are using data that is currently not accessible, e.g. the loglist widget (Nasal Console, shaders/terrasync), which means that the [[SG LOG|logstream APIs]] would need to be exposed via [[Nasal/CppBind]]
[[Category:Canvas GUI]]

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