Scenery status meet Feb 2024
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Notes for a casual meeting for Scenery interested people held online on Feb 4th 2024. The contents just reflects status of different initiatives without specific commitments.
Agenda
- Introduction to each other (who, areas of interest in FG, ...).
- Present purpose and/or status and/or future direction and/or dependencies on different projects (ca. 10 min per project - not mandatory)
- Discussion of common topics.
- Possible influence on NEXT.
Notes and Links on Projects
Project/Initiative | Links | Owner(s) | Status / Notes |
---|---|---|---|
osm2city | Osm2city on wiki, repos on GitLab | vanosten, HB-VANO on FG Discord |
|
Random Buildings update | https://sourceforge.net/p/flightgear/fgdata/ci/random_buildings/tree/ | Volador on FG forum, volador_uk on FG Discord | Summary of progress:
Next steps:
Resources available for other contributors:
|
WS3.0 Water Features | World Scenery 3.0 coastlines | Stuart | Summary of Progress
Next Steps
|
Discussion Topics
Proposed topics:
- Scenery build for 2023.4:
* If based on WS2.0: use FGMS data to select areas with actual traffic to cut down on processing needs (e.g. for osm2city)? * Do we change the default airport? * Update airports list? * Consider updating the manual to include end-user stuff for osm2city choices in rendering dialog.
- Scenery build for NEXT/WS3.0:
* Which area(s) to pick with a commitment to "often" rebuild / adapt to latest changes in code/features? (Should probably cover different types of base data like Corine vs. US stuff vs. ...) * Do we go for a new future default airport? Are there any new "features" (like previous carrier, volcanos) in NEXT? E.g. EDDM for photo scenery (Bavaria). * Update airports list? * Also kept up to date for NEXT?
Topic: Night Textures
- Have several lightmaps for different points during the night? => No too much work for artists. Should be able to do with shaders to use lightmaps more or less during night.
Topic: Screes etc. in mountains
- Doing the same as for water in WS3 might not be the right approach. Probably better to update the underlying (Corine) data at e.g. 10m resolution based on normals and/or OSM data for screes.
Topic: WS3 underlying landclasses
- Which source for different areas - outside of America and Europe?
- SENTINEL could be one source. Needs to be investigated how to do the mapping - and whether it can be generalized across regions.
- Need to distribute work to different people to find the right data sources in different regions.
- Pipelines need to be automated - manual work kills the possibility to build the world regularly.
- Consider turning off shared models in scenery database. Use OSM data (probably through osm2city) is a better source.
- Possibly delete existing shared stuff for NEXT, not 2020.4.