SPT Loader
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the whole LOD management needs to be reviewed and tweaked to get a bit more control, a (hopefully) simpler UI, plus the 'auto-LOD' I've suggested before. It's on my medium-term ToDo list, but definitely not short-term. If you find nasty things in the area of LOD, I would suggest recording / reporting them, but judge for yourself if it's worth investing time in making changes around the periphery. (Of course if anyone wants to really dive into that area I would be delighted, but best to sync up with Mathias about his SPT work, before writing any code).
— James Turner (2013-04-08). Re: [Flightgear-devel] A collection of questions.
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I am sure Mathias can be asked for additional hints on the best way to integrate it. His SPT system replaces the tile-scheduling logic with the osgDB Pager, which improve various things, since osgDB would be fully in control of deciding what is loaded, and unloaded when, based on the camera(s) - no more arbitrary dealing with rings of tiles based on visibility parameters.
— James Turner (2013-09-18). Re: [Flightgear-devel] Upcoming Random Buildings changes.
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the whole world model is already there. There is the spt model loader that provides this. Load w180s90-360x180.spt — Mathias Fröhlich (2012-03-20). Re: [Flightgear-devel] Earthview - Orbital terrain rendering in FG.
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I have never described the spt loader, but it is able to provide a scalable whole world paged scenery. This is similar to google earth or osg's — Mathias Fröhlich (2012-03-24). Re: [Flightgear-devel] scenery loading cleanup.
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So what needs to be done here is provide a set of earth textures for the mid level of detail together with may be associated altitude textures for both — Mathias Fröhlich (2012-03-24). Re: [Flightgear-devel] scenery loading cleanup.
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lease do not steer any lod ranges except may be the lod bias by any property. That's again cross connecting code areas that do not need to be connected and — Mathias Fröhlich (2013-02-22). Re: [Flightgear-devel] Low visibility issues.
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our current model / scene hierarchy doesn't always use the OSG LOD system the best way, and that taking advantage of the LOD-bias feature would be very good. And hopefully quite a small, centralised change!
— James Turner (2013-02-22). Re: [Flightgear-devel] Low visibility issues.
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