Level Of Detail (LOD) Ranges
Level of detail (LOD) ranges are controlled several properties in FlightGear, with the below default values.
Scenery ranges
| Note The LOD ranges are only set during the scenery loading process. Therefore a scenery reload may be required to change the currently loaded tiles. |
| Property | Default | Description |
|---|---|---|
sim/rendering/static-lod/detailed |
1500 m | All objects (buildings etc) display withing this range.
|
/sim/rendering/static-lod/rough |
7500 m | Terrain and non terrain objects will be displayed within this range, as follows:
The actual visibility range is randomly distributed from |
/sim/rendering/static-lod/bare |
21000 m | Only terrain after this point |
AI/MP ranges
| Note For a while now FG supports size based LOD - this is the size of the model on screen in pixels and can be configured in the static lod dialog. All models should have an assigned fallback model; this is a low detail model that can be used for models that are further away.[1] |
AI/MP models (other models that aren't being flown/operated by the user) have two models. The first of these is the low detail (or fallback) model, which can be defined by an model developer (sim/model/fallback-model-index) as one of the values in $FGData/AI/Aircraft/fallback_models.xml. When there is no fallback model defined for a model the blue-yellow glider will be used.
AI/MP ranges can either bet set as pixels of the object on screen, or distance from the viewer in meters. This is controlled by the /sim/rendering/static-lod/aimp-range-mode-distance property.
| Property | Default | Description |
|---|---|---|
/sim/rendering/static-lod/aimp-range-mode-distance |
false | Configures the range mode:
|
/sim/rendering/static-lod/aimp-detailed |
400 px | This property works differently depending on the range mode.
|
/sim/rendering/static-lod/aimp-bare |
0 px | This property works differently depending on the range mode.
|
/sim/rendering/static-lod/aimp-interior
|
200m | Range at which to display the model interior (when the model has a mesh defined as being the interior). |
Related content
Wiki articles
- FlightGear configuration via XML. See in particular the section Adding your own settings.
Forum topics
- 3d models, how to produce them in an understandable way topic on the forum
(April 2020-) - Touches on the subject of not using LOD range animations in scenery models.
Source code
- gitlab/flightgear/fgdata/next/defaults.xml. Do not change this file, rather follow these instructions.
- gitlab/flightgear/simgear/next/simgear/scene