Howto talk:Place 3D objects with WED
here's the first version of the script that converts object positions from earth.wed.xml into
.stg lines: https://github.com/mherweg/d-laser-fgtools/blob/master/wed2stg.py if you feel like improving WED, here is the code: http://developer.x-plane.com/code/#Get_the_source_code http://dev.x-plane.com/cgit/cgit.cgi/xptools.git/tree/src In case you use blender and the 2 addons io_scene_ac3d and io_xplane2blender to convert from .ac to .obj: After import you have to go to properties->scene and add one x-plane layer. enable Export for Layer 1 and name it like the object without extension. e.g. Fence-50m-green.ac -> Fence-50m-green ..or maybe with the extension - I'll have to try that: Fence-50m-green.ac -> Fence-50m-green.ac Fence-50m-green.xml -> Fence-50m-green.xml it would be nice to have a command line tool for this conversion step, similar to: xplane2fg http://wiki.flightgear.org/index.php?title=Howto%3AConvert_objects_from_X-Plane&type=revision&diff=81008&oldid=69852#Convert If you edit the heading in WED then use the "north" hand of the cross to get headings from 0 to 359 degrees. avoid negative headings! you can also enter exact headings in the property menu on the bottom right in WED. use "Edit->Duplicate" crl-sh-D to create many objects with the same heading. |