Hackathon Proposal: Shaderbased ND features
|Title:||Shaderbased ND features |
|Background:||To my knowledge, there are a couple of features which are currently not easily implementable on a navigation display or do not accurately represent the "outside" view (wxr)
These could be implemented as effects and shaders on the Compositor to get an accurate view of the sourroundings.
For what its worth, user TDammers has successfully created all three of these using a non-shader based approach -- what is posing problems is that the terrain radar only shows as far as terrain is loaded; that might be a problem worth solving. What would be most useful would be a more efficient way to sample terrain, not least a way to sample terrain, beyond what is actually loaded. This avoids seeing tile boundaries in the terrain radar.