Hackathon Proposal: Shaderbased ND features
		
		
		
		
		
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| Title: | Shaderbased ND features  
 Early Terrain radar emulation (from the 787-8) see Canvas Tile Element  | 
| Potential mentors: | Nia | 
| Intro: | (short intro) | 
| Interested Parties: | none | 
| Status: | n/a | 
| Summary: | n/a | 
| Background: | To my knowledge, there are a couple of features which are currently not easily implementable on a navigation display or do not accurately represent the "outside" view (wxr)
 These are: 
 These could be implemented as effects and shaders on the Compositor to get an accurate view of the sourroundings.  | 
| Details: | n/a | 
| Ideas: | |
| Required skills: | |
| Learning Opportunities: | .
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| Notes: | 
| References
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For what its worth, user TDammers has successfully created all three of these using a non-shader based approach -- what is posing problems is that the terrain radar only shows as far as terrain is loaded; that might be a problem worth solving. What would be most useful would be a more efficient way to sample terrain, not least a way to sample terrain, beyond what is actually loaded. This avoids seeing tile boundaries in the terrain radar.