Hackathon Proposal: Fractal Terrain shading
Jump to navigation
Jump to search
Title: | Fractal Terrain Shading [[File: |thumbnail|]] |
Potential mentors: | Nia |
Intro: | (short intro) |
Interested Parties: | none |
Status: | n/a |
Summary: | n/a |
Background: | Near the groud, many textures are rather blury or look very flat.
It would be nice to have some fractal shading to change that. See Outerra for a good example of how it could look like. |
Details: | n/a |
Ideas: | |
Required skills: | |
Learning Opportunities: | .
|
Notes: |
References
|