Hackathon Proposal:Update trees and buildings textures
EDIT 1-10-2021 : Unfortunately this idea will no longer be proposed for the 2021 Hackathon due to the sponsors other commitments. If anyone is interested in stepping in to work on this please contact Volador on the forum.
Building on Vanosten's initiative from the 2020 Hackathon: To update trees and/or buildings textures that are out of date or too low resolution to improve the visual experience while being efficient with CPU and GPU resources.
Title: | Update trees and buildings textures [[File: |thumbnail|]] |
Potential mentors: | |
Intro: | (short intro) |
Interested Parties: | |
Status: | n/a |
Summary: | n/a |
Background: | The regional textures for random buildings are generated from around only 3 texturemaps or atlases for the whole world. A team to generate new (larger more detailed) maps could improve the buildings and roofs for the world. This project may also contribute to work Rick (Vanosten) is doing on other OSM type buildings.
Forum members have discovered that in the absence of real world pictures of trees (very difficult to capture), recent versions of photoshop can generate a wide variety. A small team to help generate and catalogue/tag new trees (variety of tree or region etc) will have a big impact on the scenery. |
Details: | n/a |
Ideas: | |
Required skills: | Gimp/photoshop/Illustrator/CorelDRAW etc Image scripting? ImageMagik? |
Learning Opportunities: | * Textures and image compositing/layering coding and tagging exporting (to discuss)
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Notes: |
References
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