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Howto:Work with AC3D files in Blender

569 bytes added, 06:55, 14 May 2016
Majic79 addon: Update to clarify the current situation.
=== Majic79 addon ===
Current maintainer: [[User:Necolatis]]
Tested with Blender version 2.63 to 2.76
* Before you export a model with this addon, make sure that you set the UV map and texture inside the material, not just inside the UV editor. See the video tutorial [ here].
* Inside Blender when you want to see the textures, be sure to set the shader to GLSL (or for 2.7 just set view mode to materials). Alternatively set textured solid in solid view.
* To see textured surfaces as they will be shown in Flightgear, go into the material texture and set the blend type to "Multiply" instead of the default "Mix" (the importer will also do this automatically). An example plane that will look very different if this is not done is the FGAddon aircraft ASK-13, notice the wingtips.
* If you wonder where to put the scripts you could open blender's user preferences (''CTRL ALT U'', or ''File->User Preferences'') tick e.g. Import/Export and extent the informations concerning an existing script. Usually this throws the path. For Ubuntu 14.04LTS/Blender 2.79b e.g. it's: ''/usr/share/blender/scripts/addons/''.
* Be aware of the selection "Mirror color to emis/ambi" usually emissive/ambient 1.0 does produce pale results. Hotfix: Adjust mirrorcolor as ambient, choose mirror color->ambient in filter.
You can report bugs with the addon [ here], but please include problematic .ac/.blend filesand their textures.
: {{repo link|site=gh|proj=NikolaiVChr|repo=Blender-AC3D|text=Repository}} ([ ZIP file download]).
Notice that the above link is to Necolatis (Nikolai) latest version, as the Majic79 github hasn't kept up with the updates and seems dead.
=== Mr. No addon ===

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