9
edits
(Adding part of the Sky Knights textbook on the Mirage 2000) |
m (Debug: list) |
||
Line 148: | Line 148: | ||
==== III. Checklist for a dogfight ==== | ==== III. Checklist for a dogfight ==== | ||
Start-up: | Start-up: | ||
* Check fuel | |||
* Switch the battery on | |||
* Turn on both alternators | |||
* Turn on the transformator | |||
* Switch the cut-off and secure it | |||
* Switch the left and right (G and D) pumps to “M” | |||
* Switch the “VENT ON” | |||
* Open the protection of the starter | |||
* Check that the BP button has been switched | |||
* Press the starter during 1 second | |||
* Press the fuel P button | |||
* Wait about 30 seconds for the fuel pumps to reach the correct level | |||
* Open the guard and switch the start selector to ON, the engines will spool up | |||
* Deselect the Fuel P | |||
The engines are now idle, you can go on to the next part of the tutorial. | The engines are now idle, you can go on to the next part of the tutorial. | ||
Pre-flight: | Pre-flight: | ||
* Close the canopy | |||
* Turn on A/C and set it to 16.9 – 18°C by turning the knob (WARNING: F=froid=cold and C=chaud=hot) | |||
* Select flight mode to TO | |||
* Set transponder according to your mission | |||
* Set the right MFD according to your mission (compass; radio; RWR; engine dialog; map) | |||
* Set the navigation dialog according to your mission | |||
* Reload flares and guns | |||
* Toggle multiplayer shot report | |||
* Remove automatic missile view | |||
* Select payload | |||
Engaging: | Engaging: | ||
* Set link16 accordingly if you have wingmen | |||
* Master arm on | |||
* Set the right MFD to RWR | |||
* Radar active set at the correct distance | |||
* MICA-EM selected for BVR, guns for WVR | |||
* FOV 100-120°, looking up a bit so that you keep eye contact with your opponent in dogfight, but keep sight of your RWR | |||
* Turn the pilot cam view slightly up and decrease FOV so you have a wide angle | |||
* If incoming missile, launch a few flares/chaffs and push nose down so the missile, anticipating your movements, will crash to the ground. Other missile evading techniques also valid. | |||
* Try to engage dogfight, as the Mirage is one of the best in this category | |||
* Try to break off the fight before the bingo. A fight is won when you are back at your base, safe on ground, and the other is down. It’s no use winning if you crash to the ground after this. | |||
== Gallery == | == Gallery == |
edits