Dassault Mirage 2000-5: Difference between revisions

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→‎I. Weapons use: spelling; units: "NM", nautical miles, not "nm"; nanometers ;-
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m (→‎I. Weapons use: spelling; units: "NM", nautical miles, not "nm"; nanometers ;-)
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==== I. Weapons use ====
==== I. Weapons use ====
FOX-3:
FOX-3:
MICA-EM: under 40nm, choose the radar range just above your enemy's distance. Comparable to AIM-120, but better at a shorter distance. Extremely menoeverable due to thrust vectoring.
MICA-EM: under 40 NM, choose the radar range just above your enemy's distance. Comparable to AIM-120, but better at a shorter distance. Extremely maneuverable due to thrust vectoring.


FOX-1:
FOX-1:
Super 530D: under 25nm, rather precise at close range too. Slightly better than the AIM-7.
Super 530D: under 25 NM, rather precise at close range too. Slightly better than the AIM-7.


FOX-2:
FOX-2:
MICA-IR: use under 20nm, target must be locked with radar. Very useful in dogfights because of its superiority towards the AIM-9. Extremely manoeverable due to thrust vectoring.
MICA-IR: use under 20 NM, target must be locked with radar. Very useful in dogfights because of its superiority towards the AIM-9. Extremely maneuverable due to thrust vectoring.
Magic II: under 7nm, target must be locked with radar. Coreects trajectory every 2/10th of second, rather precise, but inferior to AIM-9.
Magic II: under 7 NM, target must be locked with radar. Corrects trajectory every 2/10th of second, rather precise, but inferior to AIM-9.


Guns: 125 rounds, don't waste them by shooting above 1000 meters, shoot at close range only when you have a solution. In a fight against several enemies, you can't be winchester.
Guns: 125 rounds, don't waste them by shooting above 1000 meters, shoot at close range only when you have a solution. In a fight against several enemies, you can't be winchester.

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