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m (Debug: list) |
m (→I. Weapons use: spelling; units: "NM", nautical miles, not "nm"; nanometers ;-) |
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Line 126: | Line 126: | ||
==== I. Weapons use ==== | ==== I. Weapons use ==== | ||
FOX-3: | FOX-3: | ||
MICA-EM: under | MICA-EM: under 40 NM, choose the radar range just above your enemy's distance. Comparable to AIM-120, but better at a shorter distance. Extremely maneuverable due to thrust vectoring. | ||
FOX-1: | FOX-1: | ||
Super 530D: under | Super 530D: under 25 NM, rather precise at close range too. Slightly better than the AIM-7. | ||
FOX-2: | FOX-2: | ||
MICA-IR: use under | MICA-IR: use under 20 NM, target must be locked with radar. Very useful in dogfights because of its superiority towards the AIM-9. Extremely maneuverable due to thrust vectoring. | ||
Magic II: under | Magic II: under 7 NM, target must be locked with radar. Corrects trajectory every 2/10th of second, rather precise, but inferior to AIM-9. | ||
Guns: 125 rounds, don't waste them by shooting above 1000 meters, shoot at close range only when you have a solution. In a fight against several enemies, you can't be winchester. | Guns: 125 rounds, don't waste them by shooting above 1000 meters, shoot at close range only when you have a solution. In a fight against several enemies, you can't be winchester. |