Dassault Mirage 2000-5: Difference between revisions

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Adding part of the Sky Knights textbook on the Mirage 2000
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(Adding part of the Sky Knights textbook on the Mirage 2000)
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FYI : NOSA (Navigateur Officier Systèmes d'Armes) mean Weapons Systems Officer Navigator.
FYI : NOSA (Navigateur Officier Systèmes d'Armes) mean Weapons Systems Officer Navigator.
=== Sky Knights Squadron textbook ===
==== I. Weapons use ====
FOX-3:
MICA-EM: under 40nm, choose the radar range just above your enemy's distance. Comparable to AIM-120, but better at a shorter distance. Extremely menoeverable due to thrust vectoring.
FOX-1:
Super 530D: under 25nm, rather precise at close range too. Slightly better than the AIM-7.
FOX-2:
MICA-IR: use under 20nm, target must be locked with radar. Very useful in dogfights because of its superiority towards the AIM-9. Extremely manoeverable due to thrust vectoring.
Magic II: under 7nm, target must be locked with radar. Coreects trajectory every 2/10th of second, rather precise, but inferior to AIM-9.
Guns: 125 rounds, don't waste them by shooting above 1000 meters, shoot at close range only when you have a solution. In a fight against several enemies, you can't be winchester.
WARNING against aircraft like the F-15, the Mirage has a slight disadvantage (less missiles) and it's better if you can go nearer and engage dogfight, in which the Mirage outturns many fighters.
==== II. ACM ====
The Mirage has a very good turn rate, which means you can keep on with full reheat for several minutes in a high-G turn. Against a fighter like the JA-37 or the F-15, it is recommended to enter a two-circle fight. Against better turning aircraft such as the F-16, it is recommended to choose a one-circle fight.
When merging with your opponent, it is suggested to throttle up 1 or 2 nautical miles before crossing your enemy, as the engine is a bit slow in response time. Also, the Mirage tends to lose lots of speed when turning: since it is a delta wing, it is basically a flying airbrake.
Don't waste energy by climbing high, because you lose speed and offer a still target for your enemy.
The Mirage 's turn rate is best around 250-350kts, and you should have full reheat to keep on turning.
If you stay close to the ground (where the Mirage is very manoeuverable), the other pursuing you might crash, but pay attention to your speed, if you stall, there’s no way you can regain your speed before crashing at low altitude. Although against other good aircraft at low level, such as the Viggen, it is better to push them to the stall in a one circle fight, as it is slightly under-powered and a formidable opponent at low altitude.
==== III. Checklist for a dogfight ====
Start-up:
-Check fuel
-Switch the battery on
-Turn on both alternators
-Turn on the transformator
-Switch the cut-off and secure it
-Switch the left and right (G and D) pumps to “M”
-Switch the “VENT ON”
-Open the protection of the starter
-Check that the BP button has been switched
-Press the starter during 1 second
-Press the fuel P button
-Wait about 30 seconds for the fuel pumps to reach the correct level
-Open the guard and switch the start selector to ON, the engines will spool up
-Deselect the Fuel P
The engines are now idle, you can go on to the next part of the tutorial.
Pre-flight:
-Close the canopy
-Turn on A/C and set it to 16.9 – 18°C by turning the knob (WARNING: F=froid=cold and C=chaud=hot)
-Select flight mode to TO
-Set transponder according to your mission
-Set the right MFD according to your mission (compass; radio; RWR; engine dialog; map)
-Set the navigation dialog according to your mission
-Reload flares and guns
-Toggle multiplayer shot report
-Remove automatic missile view
-Select payload
Engaging:
-Set link16 accordingly if you have wingmen
-Master arm on
-Set the right MFD to RWR
-Radar active set at the correct distance
-MICA-EM selected for BVR, guns for WVR
-FOV 100-120°, looking up a bit so that you keep eye contact with your opponent in dogfight, but keep sight of your RWR
-Turn the pilot cam view slightly up and decrease FOV so you have a wide angle
-If incoming missile, launch a few flares/chaffs and push nose down so the missile, anticipating your movements, will crash to the ground. Other missile evading techniques also valid.
-Try to engage dogfight, as the Mirage is one of the best in this category
-Try to break off the fight before the bingo. A fight is won when you are back at your base, safe on ground, and the other is down. It’s no use winning if you crash to the ground after this.


== Gallery ==
== Gallery ==
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