Nasal Unit Testing Framework

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One of the things that is most frustrating and time consuming when working with Nasal scripts is the brute force and manual nature of testing the scripts. A simple misspelling in a custom script can take 5-10, or more, minutes to fix from the point of finding it (shut down FG, change script, startup FG and get back to a point in the sim where the code will execute). I realize that Nasal is tightly coupled to FG at this point and that most scripts won't run without access to the property tree. That doesn't mean that it can't be done though (mocks, fakes, stubs, etc).

Most scripts in FlightGear use a plethora of APIs and FG-specific modules, so FG has become a runtime dependency (APIs, data structures like the property tree, and "live" state),

Test/Fail Passes

Just because a language is dynamic doesn't mean that the code-test-fail/pass feedback loop has to be a long one. Just look at dynamic language communities like Ruby and you'll see that automated testing (both behavioral and state), in combination with continuous integration, is used to try to move those failures from application run-time to test suite run-time. Dynamic language communities do this with a lot of success (both in tightening the feedback loop and improving quality).

Wrapping dependencies

FGs loading of scripts is stopping us from being able to change-reload right in app. What I was thinking is to remove the app (FG in this case) from the equation completely. For a lot of systems scripts the only interaction that they have with FG is through the property tree. Between these interactions the nasal systems scripts being developed for most aircraft are simply state based; they read some values, do some calculations and set some values. If we know the inputs (method parameters and getprop calls), we know the outputs (method return values and setprop calls). What I do in other languages is to replace the call to those "external dependencies" (in this case getprop and setprop) with known implementation. So a call to getprop("/orientation/yaw-deg") in a specific test scenario would be configured to always return "33.5". My understanding of the inner workings of Nasal are limited, but I would think that one should be able to override get/setprop due to the dynamic nature of the language. That said, I can't find any definitions for those in the nasal-standalone codebase.

If someone could point me to where the get/setprop stuff is then I'd be a step closer to exploring my theory of having standalone Nasal running against developer defined property tree values as a mechanism for automated testing.

Wrapping APIs is simple to do in Nasal, too - without even requiring C/C++ changes, a standalone testbed could be scripted in Nasal like this:

var tree = {};

# wrappers for the FG setprop/getprop APIs:
var setprop = func(p, value) tree[p] = value;
var getprop = func(p) return tree[p] or 0.00;

# init your tree:
setprop("/orientation/yaw-deg", 33.5);
print("yaw-deg is:", getprop("/orientation/yaw-deg") );

Basically, you can override ANYTHING in Nasal - even library/extension functions - see above, you don't even need to look at the Nasal C code.

We would need to use custom script-specific wrappers, instead of the main FG/Nasal APIs and modules - so that your Nasal code *never* uses the APIs directly, that way you can easily have different implementations - i.e.

var debug_profile = {};
var runtime_profile = {};
var current_profile = nil;

runtime_profile.systime = systime;
debug_profile.systime = my_systime;

# set the API profile:
current_profile = runtime_profile;

# And then only ever make calls through active_profile.systime():

print( current_profile.systime() );

Test Suites

I'd rather not have to launch FG to run my tests. Ideally I'd like to be able to build up a suite of tests that I can run in an automated fashion to ensure that all are still operating as expected at any time. In my close to ideal world I would want to be able to execute the automate tests (and exercise the scripts as a result) dozens of times per hour. Launching FG and manually triggering this from the console would limit me to a few times per hour. Add in more complicate scripts which require extensive state in the property tree to test specific scenarios and I might be lucky to manually execute these tests a couple of times an hour. Manually launching the tests would also probably mean that I'd have to remember to configure and run each and every scenario...something I would never remember to do. Each time I forgot I'd possibly be introducing issues into my code.

The rigour around this isn't for everyone, but it is how I derive the most confidence that I'm delivering the highest quality code possible. This all came to light because of a defect in the ATR the Omega95 and I have built (mostly him) that could have easily been found if we had had some automate scenario tests written.

I'm working with the ATR's FMC. The time and difficulty with it is that if I want to change and retest any of the different segments in the flight plan (especially the SID and STAR) I need to be able to reset my self to a specific position and property tree state. If I'm testing the transition from waypoint 1->2 in the SID then I need to start pre waypoint 1 which means on the ground, starting up, keying in the flight plan, etc. Worse is the transition from the flight plan to the first STAR waypoint. If I could write automated tests for all of these scenarios plus dozens of others I can think of then my development-testing feedback loop would tighten immensely.

I had the idea, which you implemented above, of just overriding the get/setprop un the scripts. I guess taking that Sudafed might pay off in more ways than one. Ultimately what I'd like to have is an implementation of something like the jUnit/xUnit/nUnit testing frameworks. Tonight's goal will be to hack out a rough implementation that allows for isolation of the property tree.