Clock story in TimeManager
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Clock story, an exploration of timeManager.cxx
We'll make a travel in the clock's country, to understand what's happening in TimeManager.cxx. Initially only dedicated to calculate the frame time increment (dt) passed to lot's of subsystems in the update loops, but now having a responsibility in time synchronization between different FG session.
The simulation time: the simulated time clock was something basic, we started at 0, do some clamping on the delta, (sim/max-simtime-per-frame) then only allow dt to be multiple of 1/modelHz (120 by default) this give a "dtRemainder" difference between the time we mesured, and the time we keep as timestamp; Then is applied time acceleration, giving a sim time unrelated to real time flow, for time accel != 1
we have a clock :
having 1/modelHz as basic step (before time accel) able to pause suffering for acceleration if time accel is used
This simulation time was used for the flight simulation as intended, but was the timestamp reference for mp protocol. That's what lead to the 2018 change, the need to a clock for the mp protocol, not based on simulated time, but a "real time" timestamp.