Howto:Submit patches

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Any invasive or non-trivial patches should preferably adhere to the following recommendations:

  • Search the flightgear-devel list archives (old) for any relevant discussion and then post to the flightgear-devel mailing list describing your idea and discussing the scope of effort required.
  • If you have developed several different features, make sure not to provide one big patch for all of these changes, but instead several smaller ones for each individual feature (likewise, use separate threads on the mailing list as well), that way you will enable developers to easily and independently review/discuss your patches [1].
  • Try to make your patch optionally minimally invasive:
    • provide compile time switches to generally enable or disable your modifications (i.e. using #ifdefs, autoconf and automake macros) That way, you will ensure that your patch can be easily disabled (excluded from compilation while remaining in the source tree) if it should cause trouble while any issues are addressed. This applies in particular if your patch introduces any extra dependencies (i.e. libraries) or is any way platform specific.
    • provide capabilities to enable or disable your code modifications at startup time or even at runtime, using command line options (check out $FG_SRC/Main/options.cxx) or preferably the PropertyTree/SGPropertyListeners and some simple GUI dialog (check out $FG_ROOT/gui) to enable developers and users to decide whether they want to activate your code. That way, it can be ensured that your code doesn't interfere with any other FlightGear components. This will make potential bug tracking much easier and the chances of your code remaining in the source tree are much better as well.
    • if you intend to add new features that may benefit from proper documentation, make sure to also provide patches to the documentation files provided under $FG_SRC/mini-docs and $FG_ROOT/Docs
    • new command line switches should also be documented via options.xml
  • Try to carefully document those passages in your source code that:
    • are non-obvious or unfinished
    • are hackish or workarounds
    • use code where you yourself aren't entirely sure if you're doing the right thing
    • are known to negatively interfere with other FlightGear code
    • seem to affect overall runtime performance of FlightGear
  • Try to make sure that your code isn't platform-specific. Hence, it is generally a good idea to make any contributions as cross-platform capable as possible
  • If you need to print output to the terminal, make sure to use the SG_LOG logging mechanism, using the appropriate log level. Use this command sparingly, as excessive logging information has negative impact on framerate, especially on some platforms (you can however easily use switches to generally enable/disable output of debugging information). When committing a patch, make sure you have either removed or commented out any cout or cerr statements that you have used during private debugging sessions.

Howto create and share patches

1rightarrow.png See Merge request for the main article about this subject.